Apr 2020

April 2020 Update

I lost focus this month. Big time. I’m pretty sure I put in less than 5 hours in total this entire month. COVID has put the world in a unique place and I although I am still working, this is the perfect time to push my HTML game development and write new stuff and be prolific. But, I realised this a bit late in the month. So no. No big game updates from me I’m afraid. Not much, not it’s not zero. I spend a bit of time studying color theory and artistic cohesion which I hope shows below.

Game Inspiration

Thanks to a brilliant YouTube tutorial by TinyGamesLab I’ve been able to create a screen transition that’s a bit rough perhaps, but good enough until a real artist gets involved with the game development. Or at least maybe that’s the plan. I read these 7 tips on Reddit on game development and realised that it could quite easily apply to my development work.

Particularly the rule:

No prototypes. Just make the game. Polish as you go. Don’t depend on polish happening later. Always maintain constantly shippable code.

Powerful stuff. Making a HTML5 game I find myself making decisions and thinking “well, it’s bad, but I can fix it later”. Perhaps I shouldn’t. Perhaps I should get moderately right as I go.

Game Update

So below is my usage of the brilliant tutorial by TinyGamesLab. I can’t get over the fact that the purple transition is the only bit of movement in my entire game that doesn’t use easing. This is upsetting to me. I’ll have to fix this. Easing makes everything seem more real, more professional, more like a real actual real game! Below is the screen transition.

Purpley Game Transition
Seamless Transition to gameplay

Other minor game changes

I’ve also changed the cooking oven to something a bit more sleek and slender. I think it looks much better and more in keeping with the type of emoji style I want. I can’t draw. At all. But rather than learn and take time away from actual game development, maybe I can just use what free art is already available. If emojis are good enough for day-to-day speech, why not in a game?

Wow, maybe I did a bit more than I gave myself credit for. The background for the customer looks more like an actual restaurant rather than a blue void of emptiness.

The over looks even better than I thought it did side-by-side. The emoji fire just feels better than the harsh, pixel heavy before. I feel like slowly, this is something that might catch someone’s attention. Good complementary colours, tweening is alive and well.

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