May 2020

May 2020 Update

Another month, another HTML5 game dev blog post. I feel like I’ve made HUGE progression for the game, SteakHouse Chef. Specially compared to the previous months I’ve added animation for the characters, replaced the characters and am closer to having a consistent theme throughout the game.

Game Dev News

I wanted to share the work of Donislaw, who is has generously added his name to the very small list of independent game developers who work in the mobile/HTML5 game development space who actually posts about how much money he has made from game development. To my knowledge there are only a few people who have actually done this:

So Donislow has joined a very small and elite group. I enjoyed our Reddit conversation very much.

Game Update

I have now made big changes in terms of the game Steakhouse Chef. I am using the Google emoji list of characters as much as possible, just to give the game a unified style. Go through and amend some of the buttons to improve the aesthetic cohesion is quite a challenge!

One of the things I noticed is that, in the version on the left, the steak and the users just disappeared then reappeared somewhere else. It took me a long time to realise that things seem better when they don’t disappear and reappear. I said as much when providing feedback to a fellow indie game dev releasing his first game. Things need to be shown to come into existence and slowly leave existence. With easing of course!

I think with the GIF on the left, the movement of the people, slowly moving to the right of the screen makes things move real and in keeping with reality. I think the fact that the steak also moves with the user is important.

Next Month Goals

I think, from now all future goals for the game should be written here, so I can compare last month with this month more readily.

Background layers

I don’t like the way the backgrounds are so static, I can’t help but think they should have come animation…perhaps not. I’ll have to see what works

Font

I don’t have a single font that I am comfortable using in the game. I think that would be good to standardise to, again, have cohesion throughout the project.

Brown fire backing

Probably the oldest sprite in the game I’ve let to replace!

Timer

The timer doesn’t seem quite right. I like the shake to alert the user about the time running now but something about it isn’t quite there.

Money

So ugly. Should probably be replaced with an emoji of some kind – 🏦, 💲,🤑

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